Month: October 2012 (Page 2 of 4)

ZBrush 4R4

Written by Robert Appleton, Chair of New York Film Academy’s Animation School.

As a classically trained artist whose development as a painter and graphic artist began long before the advent of the personal computer I am often debating where we stand in the realm the 3D computer art in relation to the development of painting (at least from 1400 through to 1900), and specifically in this article that of 3D organic modeling.


You can make just about anything come alive with 3-D, but that’s not to say everything warrants the 3-D treatment. Can the pace of a chess game make as good a use of the technology than, say, a bouncing ball or chase scene? The answer is limited only by the imagination.

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